using System;
using System.Windows.Input;
using Avalonia.Threading;
namespace Material.Dialog.Commands
{
///
/// Do not use it in your project! It should be used only inside of Material.Dialog.
/// If you want to use this one, you should copy all whole code and paste them to your new RelayCommand.cs source file.
///
public class MaterialDialogRelayCommand : ICommand
{
private Action