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Speckle.DoubleNumerics/Speckle.DoubleNumerics.Tests/MathHelper.cs
T
Adam Hathcock acdc486510 Cleanup (#1)
* Initial update for net8 and netstandard2

* delete more and fix test folders

* clean up changes

* format

* more clean up

* allow build script to run

* format again

* fix packing and tests

* do tests always

* fmt again
2024-06-25 15:02:20 +01:00

61 lines
2.0 KiB
C#

// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
namespace Speckle.DoubleNumerics.Tests;
static class MathHelper
{
public const double Pi = Math.PI;
public const double PiOver2 = Pi / 2f;
public const double PiOver4 = Pi / 4f;
// Angle conversion helper.
public static double ToRadians(double degrees) => degrees * Pi / 180f;
// Comparison helpers with small tolerance to allow for floating point rounding during computations.
public static bool Equal(double a, double b) => (Math.Abs(a - b) < 1e-5);
public static bool Equal(Vector2 a, Vector2 b) => Equal(a.X, b.X) && Equal(a.Y, b.Y);
public static bool Equal(Vector3 a, Vector3 b) => Equal(a.X, b.X) && Equal(a.Y, b.Y) && Equal(a.Z, b.Z);
public static bool Equal(Vector4 a, Vector4 b) =>
Equal(a.X, b.X) && Equal(a.Y, b.Y) && Equal(a.Z, b.Z) && Equal(a.W, b.W);
public static bool Equal(Matrix4x4 a, Matrix4x4 b) =>
Equal(a.M11, b.M11)
&& Equal(a.M12, b.M12)
&& Equal(a.M13, b.M13)
&& Equal(a.M14, b.M14)
&& Equal(a.M21, b.M21)
&& Equal(a.M22, b.M22)
&& Equal(a.M23, b.M23)
&& Equal(a.M24, b.M24)
&& Equal(a.M31, b.M31)
&& Equal(a.M32, b.M32)
&& Equal(a.M33, b.M33)
&& Equal(a.M34, b.M34)
&& Equal(a.M41, b.M41)
&& Equal(a.M42, b.M42)
&& Equal(a.M43, b.M43)
&& Equal(a.M44, b.M44);
public static bool Equal(Matrix3x2 a, Matrix3x2 b) =>
Equal(a.M11, b.M11)
&& Equal(a.M12, b.M12)
&& Equal(a.M21, b.M21)
&& Equal(a.M22, b.M22)
&& Equal(a.M31, b.M31)
&& Equal(a.M32, b.M32);
public static bool Equal(Plane a, Plane b) => Equal(a.Normal, b.Normal) && Equal(a.D, b.D);
public static bool Equal(Quaternion a, Quaternion b) =>
Equal(a.X, b.X) && Equal(a.Y, b.Y) && Equal(a.Z, b.Z) && Equal(a.W, b.W);
public static bool EqualRotation(Quaternion a, Quaternion b) => Equal(a, b) || Equal(a, -b);
}